Guest Lecturer: Blake Godkin
Problem Solving
· Problem-avoidance: When one simply avoids problems, (present in architecture, business, prevents creativity)
· Problem-minding: When one knows the problem, and is attempting to find the one answer, (math)
· Opportunity-finding: When one finds and knows the problem, welcomes the problem, (finding blue oceans with no “sharks”, only opportunities)
· 2010 CEO Global Study
“Creativity is the most important leadership quality”
· Conceptual Knowledge: What is Math? What is an adjective? What is a noun?
· Procedural Knowledge: How to?
Divergent thinking
· Divergent thinking: new ideas, for example: brainstorming idea (office show clip)
· Defer judgment: “withhold evaluation” refrain from positive and negative judgment
· Kinect (Project Naval): technology for game
· Guidelines:
1. Strive for quality-helps adoption rates
2. Capturing essence
3. Make associations
Examples:
· McDonalds toll tag idea to pay at the window
· ITunes presentation (only problem-cannot be sent)
· Cell phone + Chia pet =Sunflower phone (biodegradable phone, once it is no longer functional one can plant it, water it and then a sunflower plant will grow because sunflower seeds are embedded in the cell phone)
4. Strive for novelty- going for the “wild and crazy”, “it is much easier to tame an idea, then to invigorate a dull one”, INNOVATION.
· “Piggy-backing”- when one combines other people’s ideas (not considered stealing or copying). For example: Martin Luther King’s speech on the 11th amendment
· Problem Statement- should not be bombarded with criteria, or be looked at from a different perspective. There should be multiple possibilities for example: what is ½ of 8?
· Exercise:
Problem Statement: In what ways might we move around on campus?
Convergent Thinking
1. Be deliberate:
· Give time so the ideas may be applied
· Define a game plan
· Set a budget
· Find a solution that is good for you and group and that meets the value system for creativity
· What is novel?
· Elaborate ideas
· Keep due date in mind
2. Be affirmative-positive judgment
3. Seek out novelty
Examples:
· Play Pumps (playpumps.org), problem in Africa, where water systems could not pump water, and so merry-go-rounds were built that mechanically pumped water when kids played in them
· Kenaf- bamboo like plant created by Architecture for Humanity, the plant is used for clinics and later consumed by the inhabitants of the communities
· Undetected land mines- inexpensive land mine detection, seeds are placed in areas were land mines might be present, if the plants germinate and the flowers are red as opposed to blue then nitrogen oxide is present in the area and a land mine could be present
4. Check with the objective-does it solve the problem?